GRIMWORKS the revenant represents the third major Attraction in puliltz's asymmetrical survival horror Roblox title. Modeled directly after William Afton and the iconic Springtrap design from the Five Nights at Freddy's franchise, this killer is designed as an embodiment of wrath and terror. While other characters take center stage in early testing builds, developers have shared crucial details regarding The Revenant's lore, ongoing model revamp, audio design, and planned release timing.
Who Is The Revenant in GRIMWORKS?
Within the lore of GRIMWORKS, The Revenant serves as the adaptation of William Afton, the co-founder of Fazbear Entertainment, Inc. and owner of Afton Robotics, LLC. Much like his franchise counterpart, he is the serial killer responsible for the Missing Children's Incident and the murder of Charlotte Emily.
The Revenant is one of the game's core four Attractions alongside:
- The Leader (the Freddy Fazbear archetype)
- The Savior (the Puppet archetype)
- The Lucid (the Nightmare Fredbear archetype)
While The Leader serves as the front-facing mascot of the project, community theory and developer presentations align The Revenant with a decayed, relentless killer archetype driven by the fear of his victims.
Release Schedule and Roster Availability
Players jumping into the initial public Alpha build of GRIMWORKS will not find The Revenant immediately playable. Developer Q&As and official development previews confirmed that the launch roster is intentionally limited to ensure polish and stability.
| Character | Target Release Phase | Current Development Status |
|---|---|---|
| The Leader | Alpha (Day One) | Playable with complete animations and mechanics |
| The Savior | Alpha (Day One) | Playable roster addition |
| The Revenant | Beta / Post-Launch Update | In active overhaul; full model redesign underway |
| The Lucid | Beta / Post-Launch Update | Scheduled alongside The Revenant |
Developers have stated that The Revenant will likely arrive in a major update following the Alpha release. This arrival may coincide with the introduction of a third map themed around an abandoned horror attraction or warehouse, echoing the vents and atmosphere of Fazbear's Fright.
Visual Design and the Moderation Remodel
The Revenant's design is an uncanny, decaying rabbit animatronic sporting a torn jacket with visible interior holes, striped pants, a black bowtie, and a glowing white animatronic eye.
Earlier concept art and test renders displayed an intensely graphic character model featuring exposed visceral organs inside the animatronic cavity. However, the development team confirmed during streams and Discord announcements that these explicit organ details were stripped from the final 3D asset. Because GRIMWORKS is hosted on the Roblox platform, the team made design adjustments to comply with platform moderation guidelines and prevent the experience from being taken down for excessive gore.
Recent previews have highlighted the killer's skeletal endoskeleton and textured outer casing, delivering a weathered, decayed look without violating platform safety policies.
Voice Acting and Official Soundtrack
Unlike many asymmetrical Roblox horror killers that rely solely on canned sound effects, The Revenant features full voice acting.
- Voice Actor: Voiced by Trav_eler on Discord.
- Vocal Style: A mechanical, sinister delivery that community members and stream hosts have likened to a rasping, venomous villain.
- Confirmed Lines:
- "It is not your flesh that sustains me… It is your fear!"
- "You're pathetic! Hide if you want. It did not save the others. It will not save you."
In addition to custom voiceover, The Revenant has dedicated musical themes composed with DevonSFM. Official tracks published across streaming platforms include:
- THE REVENANT - Layer I (1:12) – Ambient, low-intensity pursuit soundscape.
- THE REVENANT - Layer II (1:12) – Heightened rhythmic tension as the killer closes distance.
- THE REVENANT - Chase (1:12) – Full-intensity chase music that plays during active hunts.
Gameplay and Ability Status
As of the current development builds, the exact ability kit, active skills, and direct gameplay footage for The Revenant have not been publicly revealed. The developers have kept his mechanical specifics private while finalizing the underlying character model.
However, the core framework shared by the development team indicates how The Revenant will fit into the wider game loop:
- Ability Selection: Each Attraction possesses three distinct abilities in their design pool, but the player selects two before the start of a match.
- Health States: Attractions do not instant-kill healthy survivors upon first contact. Depleting a survivor's health puts them into a downed state, giving teammates roughly 25 seconds to perform a rescue revive. If downed a second time, the survivor is eliminated from the round.
- Survivor Counterplay: Survivors face Attractions strictly in first-person view, utilizing 3-second mechanical doors, vent crawling systems, and rechargeable flashlights to break line of sight and manage stamina during chases.
Specific stats, active cooldowns, and tactical strategies for The Revenant will be confirmed once the development team shares dedicated killer spotlight footage ahead of the Beta update.












