In the Roblox asymmetrical horror game GRIMWORKS (developed by puliltz), killers are officially designated as Attractions. Survivors take on the role of Night Guards trying to survive until 6:00 AM, while a solo player controls an Attraction tasked with hunting them down. The roster is inspired by iconic Five Nights at Freddy's entities, each featuring distinct movement profiles, stealth traits, and unique ability kits.
All GRIMWORKS Killers (Attractions) Overview
The developer has structured the Attraction roster across distinct development phases. While the Alpha build features two playable threats, additional killers and reworks are planned for subsequent Beta updates.
| Attraction Name | FNAF Counterpart | Release Phase | Confirmed Role / Playstyle |
|---|---|---|---|
| The Leader | Freddy Fazbear | Alpha | Stealth / Ambush |
| The Savior | The Puppet | Alpha | High-Mobility Executioner |
| The Revenant | Springtrap | Beta / Post-Launch | Disruption / Relentless Pursuer |
| The Lucid | Nightmare Fredbear | Beta / Post-Launch | Large-Scale Area Control |
On-Release Attractions (Alpha Roster)
The Alpha version of GRIMWORKS launches with two core Attractions: The Leader and The Savior. These two characters form the foundation of the killer gameplay loop.
The Leader (Freddy Fazbear)
The Leader acts as the primary mascot of GRIMWORKS. Possessed by Gabriel, one of William Afton's victims, The Leader wears a brownish-red coat with blue trim, a blue beret, shoulder pads, and shiny black shoes. His model occasionally features a child's hand protruding from his mouth.
The Leader specializes in ambush gameplay. His sound detection radius is cut back by 25 to 35 studs compared to standard audio footprints, making him difficult to track through walls. When The Leader appears directly in a survivor's line of sight outside of a chase, a distinct musical stinger plays to amplify tension.
His kit features three distinct abilities, from which players select two to bring into a match:
- After Hours (Cooldown: 40s or less): The Leader enters complete silence with zero Terror Radius. This effect remains active indefinitely until canceled by an M1 attack. While active, nearby Night Guards are highlighted with an ESP outline, accompanied by an eye icon over their heads indicating whether they are looking toward or away from the killer. Striking an unsuspecting guard who is looking away inflicts bonus damage. Performing an attack cancels the effect and briefly slows The Leader.
- Eternal Lullaby (Cooldown: 29s): The Leader slows down while Toreador March echoes from his chassis. A 35-stud aura forms around him; any survivor caught inside this radius suffers a heavy movement penalty. The Leader gains an empowered M1 strike that deals 35 damage. Landing this hit puts the ability on cooldown and restricts standard attacks for 3 to 4 seconds.
- Haunting Torment (Cooldown: TBA): Gabriel's severed hand dislodges from The Leader's mouth and crawls rapidly across the floor under direct player control. The hand is nearly silent and cannot sprint, but moves at high walking speed. Colliding with a Night Guard latches the hand onto them and returns control to The Leader. A latched guard cannot remove the hand alone and continuously reveals their position (and nearby teammates) via ESP until an ally performs a manual removal.
The Leader features multiple unlockable skins tied to milestone leveling, including Bear 5, Splinks, the creepypasta-inspired Red Bear skin, and a Level 100 Golden Leader variant.
The Savior (The Puppet)
The Savior represents the Puppet archetype. She appears as an unnervingly tall, slender humanoid wearing clown-like accents around her collar and wrists, black-and-white striped limbs, and two large chest buttons. Her white mask features purple tear streaks and conceals sharp teeth alongside multiple eyes nested in each socket.
Voice acted by Lem0nite, The Savior is the first Attraction to receive dedicated voice lines, including the quote: "Seeing you powerless is like music to me..."
While specific numerical cooldowns remain undisclosed in developer showcases, revealed animations display her floating above the floor and performing brutal knockdown maneuvers, such as lifting guards, driving strings into their bodies, or slamming them directly into the floor. The Savior also has a confirmed Reaper skin based on the fan-game Final Nights 3.
Upcoming Attractions (Beta and Beyond)
Two additional primary Attractions are scheduled to arrive during later Beta testing, as both required extensive model overhauls.
The Revenant (Springtrap)
Modeled after Springtrap, The Revenant represents the physical remains of William Afton trapped within a decayed animatronic suit. He is the second Attraction confirmed to feature full voice acting, delivering distorted lines such as: "It is not your flesh that sustains me. It is your fear."
The Revenant was withheld from the initial Alpha launch due to a comprehensive visual redesign. Earlier concept models included exposed human viscera and organs, which the development team had to tone down to comply with Roblox moderation rules and platform age restrictions. While his exact ability list has not been finalized by the developers, his audio tracks and chase themes are already produced.
The Lucid (Nightmare Fredbear)
The Lucid is based on Nightmare Fredbear from Five Nights at Freddy's 4. Embodying the concept of lucid nightmares, this Attraction is significantly larger than the rest of the cast and features a heavily rotted, beast-like exterior.
Early gameplay concept art reveals that The Lucid's playstyle incorporates smaller Freddle plushies attached to his frame. These can be dispatched or hurled across corridors to trap Night Guards and block off escape routes. Because of his massive scale and complex walking animations, he was scheduled for post-Alpha implementation alongside The Revenant.
Scrapped and Future Attractions
Developer Q&A sessions confirmed that a fifth killer is actively being prototyped, with team members noting it has been the most complex to design. Community discussion points toward a Sister Location-themed Attraction, though the developers have not officially verified the identity.
Several proposed Attraction concepts were officially scrapped during pre-alpha development, as logged on the game's documentation:
- The Perfectionist: Based on "Buddy" from the FNaF 1 Remake, designed around spawning phantom television sets and static screen distortion before being canceled.
- M.X.E.S.
- Ruined Glamrock Chica
- Nightmare Bonnie
Core Killer Mechanics in GRIMWORKS
Playing an Attraction in GRIMWORKS involves specific structural rules that diverge from traditional asymmetrical survival titles:
- Modular Ability Selection: Each Attraction has three abilities in their overall design, but the killer must pick exactly two abilities in the pre-round lobby. This introduces tactical variation even when facing the same character across consecutive matches.
- Downing and Bleed-Out Timers: Attractions do not eliminate survivors in a single health bar depletion. Dropping a Night Guard to zero health places them in a downed state. Teammates have 25 seconds to perform a 5-second revive before the victim dies of blood loss. If a revived guard is downed a second time, they are permanently eliminated.
- Match Start Stun: When a match begins, Attractions are immobilized for the first 15 seconds to allow Night Guards time to navigate away from spawn points and locate resources.
- Power Outage Advantages: Around 3:00 AM, or when survivors exhaust excessive facility power through flashlights and heavy door usage, the map suffers a blackout. The match clock stops advancing completely until survivors collect spare parts and solve generator repair minigames. This darkness gives Attractions a significant vision and tracking advantage, as survivors must navigate strictly in first-person view.
- Win Conditions: An Attraction wins by eliminating all Night Guards. If four survivors die and four survive, the match is counted as a draw. Reaching the final survivor initiates Last Man Standing (LMS), where lights return and the killer has one minute to hunt down the remaining guard.
Frequently Asked Questions
Which killers are playable in the GRIMWORKS Alpha?
The Leader (Freddy Fazbear) and The Savior (The Puppet) are the only two playable Attractions available during the initial Alpha release.
Can Attractions kill survivors instantly?
No. An Attraction must deplete a survivor's health bar twice. The first down puts the survivor on a 25-second bleed-out timer where allies can revive them. The second down eliminates them from the round.
How do killer abilities work in a match?
Each Attraction has three total abilities in their kit, but the player selects only two to use during a given match.
When will The Revenant and The Lucid release?
The development team confirmed that both The Revenant and The Lucid will not be available in the initial Alpha, as both are undergoing full remodeling. They are scheduled to release in subsequent Beta updates.













