In the Roblox asymmetrical survival horror game GRIMWORKS (developed by Grimworks Enterprise under creator puliltz), match objectives depend entirely on whether you play as a Survivor or an Attraction. For Survivors, the primary goal is surviving from 12:00 AM to 6:00 AM while navigating blackouts and completing repair tasks. For the Attraction, the sole objective is hunting down and eliminating all eight Survivors before the clock hits 6:00 AM.
Matches pit one Attraction against a team of eight Survivors across detailed pizzeria environments. Because Survivors cannot fight back against the monster, understanding the flow of map objectives and environmental tools is the only way to make it through the night.
Core Survivor Objectives: Surviving the Shift
The fundamental mission for Survivors is outlasting the night shift. The round begins at 12:00 AM, with Survivors receiving a brief head start before the Attraction activates. To win, at least one Survivor must remain alive when the in-game clock reaches 6:00 AM.
Unlike asymmetrical titles where players can stun or disable the threat through combat, GRIMWORKS forces Survivors to rely purely on evasion, stealth, and resource management. Throughout the shift, players must maintain their equipment and look out for teammates:
- Flashlight Battery Management: Corridors are shrouded in heavy darkness. Using your flashlight drains battery life, which can be tracked on your HUD. To replenish charge, Survivors must interact with wall-mounted recharge stations scattered around the map. During recharging, your character remains completely immobile until finished.
- Team Health and Revives: The Attraction can knock Survivors down in two to three hits. When a player collapses, a revive icon and bleed-out timer appear, allowing teammates to see their location through walls. Interacting with a fallen teammate restores them to 50% health. Each player gets two chances; reaching zero health a second time results in permanent death.
- Cooperative Play: Sticking close to other Survivors is critical. Going off alone leaves you vulnerable to fast ambushes, whereas nearby allies can quickly execute revives or assist with objectives.
Blackout Generator Repair: Tasks and Mechanics
During the match, a power outage will occur. When a blackout hits, the establishment plunges into pitch darkness, security doors stop functioning, and the match clock freezes. The round timer will not advance until the power is restored.
To turn the power back on, Survivors must locate and repair a generator. In developer Q&A sessions, the development team confirmed that while four generator spots exist across the pizzeria, Survivors only need to fully fix one generator to restore power. One person must complete all required components for that station, preventing the Attraction from completely locking down the match by camping a single location.
Restoring the generator on the pizzeria map requires completing three specific tasks:
- Locate the Generator: Search the facility rooms to find one of the available generator stations.
- Refuel with Gasoline: Search the pizzeria for randomly spawned gas canisters. Once brought to the generator, you must complete a pouring minigame to fill the tank.
- Connect Wiring / Jump Start: Locate the necessary cables or jump start kit on the map. Bringing them to the generator triggers a timing minigame where you must accurately time your input on a designated meter bar.
Once all parts are assembled and the minigames are passed, the lights reactivate and the round timer resumes its countdown toward 6:00 AM. In developer discussions, the team noted that future maps will feature different objective variations, including item collection tasks and minigames similar to Among Us, scaled to the number of players in the server.
Environmental Tools and Survival Mechanics
Survivors have access to several structural features to escape chases, but each comes with built-in restrictions to prevent exploitation:
| Feature | Function | Limits and Restrictions |
|---|---|---|
| Mechanical Security Doors | Blocks doorway access to stall the Attraction during a chase | Holds for roughly 3 seconds before opening; incurs an approximate 30-second cooldown; entirely disabled during blackouts |
| Ventilation Ducts | Allows passage between rooms to break line-of-sight | Features an active Oxygen (O2) meter; lingering inside will deplete oxygen and kill the player |
| Slide Mechanic | Low-profile movement to slip under obstacles and navigate corners | Requires timing and cannot be abused as an infinite evasion tool |
| Wall Recharge Stations | Restores drained flashlight battery back to full power | Locks the Survivor in place while recharging |
Last Man Standing (LMS) Objectives
If seven Survivors die and only one remains, the match transitions into Last Man Standing mode. The objective shifts into a high-stakes final chase:
- Automatic Power Override: If the power was out when LMS began, the system automatically forces the lights back on. The solo survivor does not have to worry about generator repairs.
- Time Adjustments: According to developer statements, LMS sets a fixed final countdown (such as 1 minute and 30 seconds if triggered around 4:30 AM) running directly to 6:00 AM.
- Participation Healing: Developers stated that players who actively participated during the match—repairing objectives, reviving downed allies, and applying heals—receive health restoration upon entering LMS. Players who spent the match hiding without helping the team receive no health bonus.
Attraction (Killer) Objectives and Playstyle
Playing as the Attraction flips the match objectives. Your goal is to eliminate all eight Survivors before the clock reaches 6:00 AM.
Attractions load into matches with unique loadouts. While each character design has three available abilities, players choose two abilities to bring into a match:
- Ambush and Chase: Attractions must patrol high-traffic zones such as hallways, pirate coves, and the security office. Catching isolated Survivors allows you to down them in a few strikes.
- Blackout Pressure: Blackouts present the best opportunity to wipe out teams. Because Survivors are forced to congregate around generator components in near-total darkness without working security doors, the Attraction can ambush players trying to refuel or wire systems.
- Down Monitoring: When an Attraction downs a Survivor, that player becomes bait. Killers can choose to patrol the area to intercept rescue attempts, though camping one area leaves the other three generator stations open for repairs.
Frequently Asked Questions
Do optional tasks speed up the time to 6:00 AM in GRIMWORKS?
In early gameplay showcases and developer Q&As, basic progression relies on surviving the clock. While blackouts halt the clock until a generator is repaired, developers noted that optional minigames and tasks are designed to keep Survivors active, with potential map-specific objectives planned for future updates.
Can the killer camp the generator during a blackout?
The developers addressed generator camping directly: four generator stations spawn on the map, but Survivors only need to fix one of them. If the Attraction camps one generator, Survivors can rotate to an open station elsewhere on the map to complete the repair.
Does the last remaining Survivor need to fix generators?
No. When Last Man Standing activates, the power automatically turns back on, canceling any active blackout so the final Survivor can focus purely on evading the killer until 6:00 AM.












