In the Roblox asymmetrical horror game GRIMWORKS by puliltz, the killer role is known as an Attraction. Your objective is to hunt down all survivors across the pizzeria map before 6:00 AM arrives. Rather than eliminating targets in a single strike, Attractions operate under a structured two-down health system while utilizing custom two-ability loadouts each round.
Attraction Core Rules and Controls
Playing as an Attraction requires managing stamina, melee cooldowns, and round timing. While survivors attempt to survive until 6:00 AM or escape, the Attraction must deplete survivor health pools twice to eliminate them from the match.
Official PC controls for GRIMWORKS are:
- W / A / S / D: Move
- SHIFT: Sprint
- CTRL: Crouch
- E: Interact
- F: Ability
- M1: Attack / Primary action
The Two-Down Health System
When an Attraction depletes a survivor's health bar for the first time, that player does not immediately die. Instead, they enter a downed state. Downed survivors remain vulnerable on the ground and require another survivor to revive them. If an Attraction depletes that survivor's health pool a second time, they are permanently eliminated.
Ability Selection Limits
Every Attraction in GRIMWORKS is designed with three distinct abilities in their kit. However, players cannot bring all three into a match. During preparation, you must select two abilities to equip for the upcoming round, allowing you to adapt your playstyle between rounds.
Players with Roblox Plus receive a passive account bonus of +5% Grimcoins and faster Killer Leveling while hunting.
Confirmed Attraction Roster
The development roadmap reveals four primary animatronic Attractions split between the Alpha and Beta game stages, alongside several deconfirmed characters that will not join the game.
| Attraction Name | Release Phase | Archetype / Details | Confirmed Skins |
|---|---|---|---|
| The Leader | Alpha Release | Stealth / Ambush killer | Splinks, Bear Five, Bling |
| The Savior | Alpha Release | Puppet-themed killer | Reaper Puppet, Bling |
| The Revenant | Beta Release | Slated for a visual remodel | Bling |
| The Lucid | Beta Release | Associated with Freddle mechanics | Bling |
Characters like Toy Chica, Nightmare Bonnie, Ruined Glamrock Chica, M.X.E.S., The Perfectionist, and third-party fangame mascots (such as Pal Percy, Dormitabis, or TRTF characters) are officially deconfirmed from appearing as Attractions.
The Leader: Complete Ability Guide
The Leader (modeled after Freddy Fazbear and possessed by Gabriel) serves as the primary stealth and ambusher animatronic. His auditory presence is significantly subdued compared to other Attractions, featuring a sound profile cut back by 25 to 35 studs.
After Hours
After Hours has a cooldown of 40 seconds or less. When activated, The Leader becomes completely silent and eliminates his Terror Radius entirely.
- Duration: Lasts indefinitely until cancelled by pressing M1.
- Attack Penalty: Landing or missing an M1 while After Hours is active slows The Leader and locks out further M1 attacks for 3 to 4 seconds.
- Tracking: Nearby survivors are highlighted via ESP. An eye icon appears above their heads indicating whether they are looking toward or away from The Leader. Survivors facing away take increased damage (balancing subject to tuning).
- Tell: The Leader's piercing white eyes remain illuminated while this ability is active.
Eternal Lullaby
Eternal Lullaby operates on a 29-second cooldown. The Leader lurches forward while the Toreador March plays from his chassis.
- AOE Slow: A 35-stud radius forms around The Leader (visible only to the killer). Survivors caught inside this radius are drastically slowed down. Survivors see a magenta aura along the edges of their screen.
- Movement Adjustments: The Leader's run speed drops to 21 studs, while his walking speed is elevated.
- High Damage Strike: The Leader gains a boosted M1 strike dealing 35 damage. Attacking immediately ends Eternal Lullaby, triggers the full cooldown, and inflicts a 3-to-4-second post-attack cooldown penalty.
Haunting Torment
Gabriel's detached spirit hand exits The Leader's mouth and crawls across the pizzeria floor under player control.
- Scouting Mechanics: The hand cannot sprint, but it features a very high walk speed and moves almost silently along low-profile paths.
- Latch Mechanic: Running into a survivor forces the hand to latch onto them, immediately snapping your camera perspective back to The Leader's body.
- Vision Advantage: The latched survivor cannot remove the hand alone; a teammate must interact to detach it. As long as the hand remains attached, both the target and any nearby survivors are highlighted with ESP for The Leader.
Killer Tactics Against Survivor Tools
Matches place you against up to eight survivors who have defensive options to stall your pursuit. Successful Attraction rounds rely on tracking tool limitations:
- Dealing with Doors: Survivors can close and hold doors to block your path, but they can only hold a door shut for 3 seconds. Once released, the door enters a mandatory 30-second recharge before it can be used again.
- Vent Exploitation: Survivors use vents to break line of sight, but their internal oxygen meters prevent them from staying hidden inside indefinitely.
- Leveraging Power Outages: Survivors possess rechargeable flashlights and interact with electrical stations. Overusing tools triggers a pizzeria-wide power outage. During an outage, the map goes completely dark and the match timer pauses until survivors repair a generator, giving the Attraction extra time to secure downs without losing progress to the 6:00 AM clock.
Frequently Asked Questions
How many survivors can be in a GRIMWORKS server?
A standard GRIMWORKS server supports up to 9 players, consisting of 1 Attraction and up to 8 survivors.
Can survivors escape without fixing generators?
Generators must be repaired if survivors trigger a power outage, as the timer completely stops during blackouts. Survivors otherwise need to stay alive until the clock hits 6:00 AM.
Can an Attraction bring all three abilities into a match?
No. While Attractions have three abilities designed for their kit, the game restricts you to equipping exactly two abilities per round.
How do you permanently eliminate a survivor?
Downing a survivor once leaves them on the floor to be revived by teammates. To eliminate them permanently from the round, you must deplete their health pool a second time.













