GRIMWORKS controls on Roblox use standard keyboard and mouse inputs for both Survivors and Attractions. In this asymmetrical horror game created by puliltz, players navigate maps, manage stamina, trigger role abilities, and interact with objects such as doors and generators.
The official controls published on the Roblox game page provide the core layout needed to play either role.
Official GRIMWORKS Keybinds List
The table below lists every default control confirmed on the official GRIMWORKS game page.
| Input | Action | Context |
|---|---|---|
| W / A / S / D | Move | Walk forward, left, backward, and right |
| SHIFT | Sprint | Increases movement speed while draining stamina |
| CTRL | Crouch | Lowers player profile and allows navigating tight spaces |
| E | Interact | Interact with generators, flashlights, doors, and downed teammates |
| F | Ability | Activates character-specific abilities |
| M1 (Left Click) | Attack / Use | Perform basic killer attacks or activate held survivor items |
Survivor Movement and Interaction Controls
Survivors must complete objectives and evade the killer across the match. At the start of a round, survivors receive a 15-second head start to disperse and begin tasks.
Stamina and Sprinting
Pressing Shift allows you to sprint away from danger, but your stamina is limited. The game display features a stamina indicator to show remaining energy. If you deplete your stamina bar completely, your movement slows until the meter recovers.
Crouching and Vent Navigation
Pressing Ctrl allows survivors to crouch. Crouching is required to crawl through vents scattered across the pizzeria. While inside vents, an oxygen (O2) gauge appears on the screen. Because oxygen depletes over time, you cannot camp inside vents indefinitely and must exit before suffocating. Pre-alpha gameplay footage indicates that larger animatronic attractions cannot follow survivors into these vent passages.
Interacting with the Environment
The E key handles all world interactions:
- Power Outages: When lights go out and the timer freezes, survivors must approach generators and press E to repair them.
- Flashlight Maintenance: Flashlights lose charge and must be recharged at specific recharge points across the map using the interact key.
- Reviving Allies: When a teammate is downed by a jump scare, approaching them and holding E triggers a revive animation to bring them back into play.
Attraction Controls and Hunting Mechanics
Players who spawn as the Attraction (such as the Leader) use the same baseline movement layout but have distinct combat mechanics.
- Basic Attacks (M1): Striking a survivor with standard M1 attacks deals direct health damage. Landing a jump scare knocks survivors down into an incapacitated state, requiring their teammates to revive them.
- Killer Abilities (F): The primary ability key activates unique animatronic powers. For example, pre-alpha data notes that the Leader possesses an ability that plays a soothing music box, projecting a magenta aura that slows down any survivors caught in its radius.
Camera and Input Tips
During alpha testing, players have reported minor input and camera quirks:
- Camera Free-Look: In certain alpha builds, if free-look camera movement does not lock automatically, holding the right mouse button (M2) restores full directional camera control.
- Last Man Standing Adjustments: When only one survivor remains, the game automatically forces the power back on and restores health to the final player to level the playing field.
Frequently Asked Questions
What are the default controls in GRIMWORKS?
The official controls are W/A/S/D to move, Shift to sprint, Ctrl to crouch, E to interact, F to use abilities, and M1 (Left Click) to attack or use items.
Can animatronics enter vents in GRIMWORKS?
Gameplay footage indicates that animatronics cannot enter vents. However, survivors cannot stay inside vents indefinitely due to an oxygen timer that depletes while inside.
How do you revive downed players in GRIMWORKS?
Approach an incapacitated survivor and press the interact key (E) to play the revival animation and return them to the round.













