The official GRIMWORKS ost encompasses the dynamic chase themes, Last Man Standing (LMS) tracks, and ambient music designed for the asymmetrical Roblox survival horror game developed by puliltz. Produced by a roster of community composers including Sylver, martianzz, Devon (DevonSFM), and ITXAL, the soundtrack combines music box motifs, dissonant pianos, industrial percussion, and multi-layered stems tailored to match the game's Attractions and custom character skins.

Official singles and EPs are available across major digital streaming services, including Spotify, Apple Music, Amazon Music, YouTube, and SoundCloud.

Official GRIMWORKS OST Discography and Tracklists

The game's soundtrack is cataloged across streaming platforms under the developer profile GRIMWORKS. The tracks are categorized primarily by Attraction names, lobby ambience, and standalone character skins.

Release TitleRelease TypeFeatured Artists / ProducersKnown Tracks / Layer BreakdownYear
THE LEADER (Original Game Soundtrack)EPGRIMWORKSTHE LEADER - Chase, Last Man Standing (LMS) Theme2025
THE SAVIORSingle / EPGRIMWORKS, MartianZzTHE SAVIOR - Layer I, THE SAVIOR - Chase, LMS Theme2025
THE REVENANTSingle / EPGRIMWORKS, DevonSFMTHE REVENANT - Layer I (1:12), Layer II (1:12), Chase (1:12)2025
THE LUCID (Original Game Soundtrack)Single / EPGRIMWORKS, MartianZzThe Lucid - Layer 1 (0:46), Layer 2 (0:46), THE LUCID - Chase (0:46)2025
SPLINKS (Original Game Soundtrack)Single / EPGRIMWORKS, ITXALSPLINKS - Layer 1 (0:40), Layer 2 (0:40), SPLINKS - Chase (0:40)2025
LOBBY (Original Game Soundtrack)EPGRIMWORKS4 distinct lobby theme variations2025

On Spotify, top-performing tracks from the profile include "THE LEADER - Chase", "THE REVENANT - Chase", "THE SAVIOR - Chase", and "THE LUCID - Chase".

Audio Structure: Layered Stems and Last Man Standing Themes

The soundtrack in GRIMWORKS is structured around adaptive gameplay states to reflect the proximity of the Attraction to human survivors:

Proximity Layers

Most standard Attraction chase releases feature a three-tier stem structure:

  • Layer 1: Minimalist ambient cues, distant ticking, or sparse piano chords designed to signal that an Attraction is lurking within the vicinity (e.g., beyond 60 studs).
  • Layer 2: Added percussion, rhythmic pulses, and subtle thematic melodies as the Attraction closes the distance (e.g., around 35 studs).
  • Chase: Full instrumental crescendo featuring aggressive synth work, distorted breakbeats, heavy drums, and accelerated melodic hooks that trigger once an active pursuit begins.

Attraction Sound Design

  • The Leader: Features distant guitar accents, heavy percussion, and subtle references to classic music box melodies. In addition to his primary chase audio, The Leader utilizes a dedicated LMS theme that plays when only one survivor remains on the map.
  • The Savior: Blends a high-register music box motif with violin leads, aggressive breakbeats, and dissonant organ chords. The soundscape incorporates audio cues referencing the "Save Them" minigame motifs.
  • The Lucid: Relies on heavy, intimidating piano strikes layered over escalating percussion loops, emphasizing dread and physical weight.
  • The Revenant: Composed with DevonSFM, built on rhythmic ticking and sustained tension layers that build into an industrial, distorted chase payoff.

Skin Soundtracks and Alternative Compositions

Certain character skins in GRIMWORKS feature custom-composed music rather than reusing default audio:

  • Redbear (Red Freddy): Released alongside an interactive playable teaser game that changes the user's desktop wallpaper to a flesh-like texture, this theme features visceral, distorted sound design.
  • Bear 5: An alternate television-monitor-faced skin for The Leader. It includes its own independent Layer 1, Layer 2, Chase theme, and a distinct Last Man Standing theme characterized by vocal-like synth chops and playful yet eerie melodies.
  • Splinks: A stylized skin with a complete multi-tier soundtrack produced with ITXAL, featuring evolving melodies across its introductory layers before bursting into a dynamic chase piece.
  • Reaper: A confirmed skin theme for The Savior based on Final Nights 3 aesthetics, featuring extended atmospheric buildup into an organ-driven chase finish.

Streaming Platforms, Remasters, and Visualizers

GRIMWORKS music is distributed across several media platforms:

  • Spotify and Apple Music: Hosts the core EP discography. Developers announced that all tracks will undergo a re-upload on Spotify once the character remodel for The Revenant is completed, as the finished 3D render is planned for the official album artwork.
  • YouTube: The primary venue for full tracks paired with custom 3D animated visualizers depicting character models and environments.
  • SoundCloud: Features community uploads and preview tracks, including skin-specific cuts such as the Bear 5 chase theme.

In an official development update, the composer for The Savior announced plans to produce a remaster of the Attraction's core chase theme to refine its pacing and arrangement. Additionally, an unfinished prototype LMS theme for The Savior, originally developed under lead director MartianZz, was shared with the community via Discord as archived development media.

During an official development Q&A livestream, the developers clarified the copyright status of the game's soundtrack:

  • Royalty-Free Policy: The original soundtrack is intended to be copyright-free for content creators, streamers, and video producers covering GRIMWORKS gameplay.
  • Dispute Resolution: In the event of automated or false copyright claims by third-party rights management systems, the development team instructs creators to reach out directly through their official social channels or Discord server to resolve the strikes.

Frequently Asked Questions

Who are the composers of the GRIMWORKS ost?

The music for GRIMWORKS is credited to in-house composers and collaborators including Sylver, martianzz, Devon (DevonSFM), and ITXAL.

Why do GRIMWORKS tracks have Layer 1, Layer 2, and Chase versions?

The tracks are arranged as dynamic stems. Layer 1 and Layer 2 play based on the killer's proximity to a survivor, while the Chase track initiates when a direct pursuit begins.

Will Savior's chase theme be updated?

Yes. The track's composer announced that a remaster of The Savior's chase theme is in development to enhance the audio quality and arrangement.

Are GRIMWORKS songs safe to use in YouTube videos and streams?

According to developer statements, the GRIMWORKS original soundtrack is copyright-free for creators. If false claims occur, players are advised to report them to the developers via Discord.