GRIMWORKS models take traditional Five Nights at Freddy's animatronic concepts and rebuild them into stylized, graphic horror figures designed specifically for asymmetrical survival gameplay on Roblox. Created by developer puliltz, the game departs from direct asset ports seen in titles like Bite by Night, opting instead for custom proportions, disturbing organic textures, and overhauled rigging.

While the core roster centers on four main Attractions—The Leader, The Savior, The Revenant, and The Lucid—the development team has continuously retextured and rebuilt these characters to balance visual terror with Roblox platform guidelines. Below is the verified breakdown of every confirmed attraction model, developmental redesign, and unlockable skin revealed so far.

Confirmed Attraction Models in GRIMWORKS

The game categorizes its killer roster as Attractions. Each attraction model possesses distinct scale, clothing details, and animation rigs to support its specific playstyle.

AttractionPrimary InspirationAvailabilityKey Visual Characteristics
The LeaderFreddy FazbearAlpha ReleaseReddish-brown coat, blue beret, blue necktie, blue wrist straps, shoulder pads, internal eyeball, emerging chest arm
The SaviorThe PuppetAlpha ReleaseEnormous towering frame, monochrome/purplish colorway, two chest buttons, striped limbs, smiling face with purple tear streaks
The RevenantSpringtrap (William Afton)Beta ReleaseWithered mechanical casing, venomous voice lines, heavy industrial weathering; internal organs removed from early art
The LucidNightmare FredbearBeta ReleaseMassive beast-like scale, gaping torso mouth, dark red coloring, miniature Freddle attachments across the body

The Leader

The Leader serves as the primary mascot of the pizzeria and the flagship model of GRIMWORKS. Lore details confirm he is possessed by Gabe, directing his predatory focus toward adults. His model features a stylized uniform consisting of a reddish-brown coat and trousers, shiny black shoes, blue shoulder pads, a blue beret, a blue necktie, and a collar pin.

Beneath the uniform, The Leader's model carries disturbing anatomical anomalies. Footage reveals loose eyeballs protruding from his head socket alongside mechanical animatronic eyes, as well as an arm reaching out through his mouth and torso. The Leader has undergone at least three major visual retextures by the modeling team (including artist Magician) to deepen surface textures and refine his idle posture, which plays during the initial 15-second survivor head start.

The Savior

Referred to by the developers with female pronouns, The Savior represents the game's reimagining of the Puppet. While early Discord teasers showed the model in heavily desaturated, near-monochrome gray tones, later renders revealed a distinct purplish tint on her body and smiling mask.

The Savior is noticeably taller than the rest of the cast, towering over survivor character models. Her design retains the classic two chest buttons and striped limbs, but features revised hand sculpts and custom footwear. Unlike The Leader, her full combat animations remain under development, though her model is locked in for the initial Alpha roster.

The Revenant

Modeled after Springtrap and representing William Afton, The Revenant is voiced with a deep, menacing delivery. His initial model preview was considered rough by the community and was held back from the Alpha build for an extensive redesign.

The revised model features far cleaner edge loops, intricate mechanical decay, and improved walking animations. Developers confirmed that The Revenant will debut in the subsequent Beta phase rather than the initial public test.

The Lucid

Also slated for the Beta release, The Lucid is a colossal animatronic model inspired by Nightmare Fredbear and the Twisted animatronic book concepts. The model presents an exaggerated, beast-like silhouette with glowing red highlights and jagged teeth. Concept renders and preview clips show several miniature bear plushies (Freddles) attached across his chassis, which tie into his ranged capture attacks and area-denial gameplay.

Content Moderation and Model Censors

Because GRIMWORKS is hosted on Roblox, the modeling team has had to modify several early sculpts to prevent the game from receiving strict age restrictions or moderation takedowns:

  • The Revenant's Internal Anatomy: Early concept art and primordial models displayed visible human organs tangled within the animatronic endoskeleton. The developers confirmed via Discord that these organic interior assets were stripped from the final 3D asset to comply with platform gore regulations.
  • Red Bear's Skeletal Leg: The original prototype for the Red Bear skin featured an amputated leg ending in an exposed, bloodied bone. This detail was revised in the production model, replacing graphic skeletal gore with charred and blistered flesh textures.

Confirmed Skins and Alternate Models

In addition to standard attraction models, the development team has previewed several alternate models and skins unlocked through gameplay milestones and creator donations.

Red Bear (Leader Skin)

Red Bear is an alternate skin for The Leader inspired by classic creepypasta narratives and Blood Freddy. The model trades standard fabric for a grotesque, burnt-flesh surface covered in small mouths, weeping sores, and embedded eyes, creating a heavy Freddy Krueger aesthetic. The developers showcased this skin through an interactive downloadable demo that temporarily overwrote desktop wallpapers with the character's fleshy texture.

A stylized throwback model referencing classic community-made Garry's Mod and Source Filmmaker animatronic assets. It provides a more retro, exaggerated silhouette compared to the gritty, grounded textures of the default Leader.

Golden Leader (Level 100 Reward)

The pinnacle unlock for The Leader is an alternate Golden Leader model. While the first iteration was a simple yellow retexture, the developers stated this version was scrapped and is undergoing a complete model overhaul to deliver a distinct physical sculpt worthy of maximum player rank.

Reaper Puppet (Savior Skin)

A crossover skin model created in collaboration with the Final Nights fan-game series, bringing the terrifying, multi-layered Reaper Puppet aesthetic into the GRIMWORKS engine.

Bear 5

A distinct model variant featuring an aqua/blue hue, equipped with a knife weapon and grinder details. Community analysis places this model as an alternate skin line for killer attractions.

Bling Skins

Gold-accented cosmetic variants for the four main cast attractions. These models were initially made available as instant unlocks through high-tier donation game passes (such as the Giant Donation and Lucid Sized Donation passes), with the developers noting they will become purchasable with in-game Grim-Coins during the Beta phase.

Skin Progression and Model Unlocks

GRIMWORKS does not gate standard character models behind paywalls. Players unlock alternate models through active match participation and rank progression:

  1. Match Performance: Winning matches awards points that level players up.
  2. Account Milestones: Character skins are tied to leveling tiers. Ranks are awarded at set milestones, including Level 10, Level 50, and Level 100.
  3. Alpha Demo Unlocks: The Alpha test limits reward tracks to introductory unlocks (such as the Splinks model for The Leader at Level 10), allowing players to progress toward the full 10-skin-per-character roster in future updates.

Frequently Asked Questions

Are all four attractions available in the GRIMWORKS Alpha?

No. Official developmental updates confirm that only The Leader and The Savior are playable in the Alpha release. The Revenant and The Lucid are scheduled to launch in the subsequent Beta update.

Is the Chica endoskeleton a playable model?

No. A teaser showcasing a Chica endoskeleton was confirmed by developer Martianzz to be an environmental prop for map dressing, though the team noted future plans may incorporate the character.

Can survivor players view attraction models in third-person?

Survivor gameplay is locked to a first-person perspective. Players can only see attraction models when directly facing them in their field of view or peering through doorways and ventilation grates.

How do you unlock the Golden Leader skin?

Golden Leader is unlocked by reaching Level 100 on the character leveling track. The developers are currently remodeling the skin from its original prototype to give it custom geometry before public release.