The latest GRIMWORKS trailer showcases pre-alpha gameplay for puliltz's upcoming Five Nights at Freddy's-inspired asymmetrical horror game on Roblox. The footage reveals first-person survivor gameplay, blackout generator objectives, environmental defense tools, and an in-depth look at killer movement and stealth mechanics.
GRIMWORKS Core Overview and Server Specifications
GRIMWORKS is a free-to-play "1 vs All" survival horror game hosted on Roblox. In each round, players either take on the role of a Night Guard survivor working with teammates to survive the night or play as an Attraction hunting down the survivors.
| Feature | Official Specification |
|---|---|
| Developer / Creator | puliltz |
| Platform | Roblox (Universe ID: 10765660236) |
| Server Capacity | 9 Players (1 Attraction vs. 8 Survivors) |
| Perspective | First-Person (Survivors) |
| Development Stage | Pre-Alpha / Alpha |
| Base Price | Free |
The game features standard Roblox survival controls: W/A/S/D to move, Shift to sprint, Ctrl to crouch, E to interact, F to activate abilities, and Left Mouse Button (M1) to attack or use items.
Survivor Gameplay and Objectives Revealed in the Teaser
Survivor footage in the gameplay teaser is locked to a first-person perspective, emphasizing claustrophobic exploration and resource management across iconic environments like the classic pizzeria.
The Lights Out Event and Generator Tasks
Trailers and developer notes indicate that a map-wide blackout occurs around the match's halfway point, typically between 3:00 AM and 3:30 AM. When the lights go out, the match countdown timer freezes and disappears from the screen until survivors restore power. To turn the lights back on, players must locate missing generator parts and complete distinct mini-game tasks:
- Cable Connection: Aligning and connecting loose electrical wires.
- Gas Canister Balancing: Keeping a fuel canister centered inside an active circle meter.
- Timing Checks: Hitting timed button prompts when a marker crosses an indicated target zone, similar to skill checks in traditional asymmetrical escape games.
Map Navigation and Survival Tools
Survivors rely on limited environmental tools and stamina management to evade the Attraction:
- Flashlight Recharge Stations: Flashlights drain over time and must be brought to designated wall chargers scattered across the facility to restore battery power.
- Security Doors: Survivors can shut security doors to break line of sight and slow chases, though doors remain sealed for only about three seconds.
- Vents and Slide Spots: Maps include designated crawlspaces and slide routes. Vents serve as quick room-to-room cut-throughs rather than lengthy camping corridors.
- Audio Red Herrings: The sound design incorporates ambient clock ticking, directional animatronic cues, and intentional developer-placed red herring noises to keep survivors off balance.
Attraction Mechanics: The Leader and Killer Roster
The Attraction player hunts survivors across the facility using unique movement profiles and sound manipulation.
The Leader's Ability Kit
The primary killer highlighted in the teaser footage is The Leader. Built for sustained pressure rather than instant chase victories, The Leader relies on catching survivors at low stamina:
- Silent Mode: Eliminates all audio cues emitted by the animatronic, allowing stealth approaches.
- Pacing Shifts: Abilities allow The Leader to increase base walk speed at the cost of sprint speed, closing distance without immediately alarming targets.
- Stamina Depletion: Because The Leader's kit focuses on gradual wear-down, survivors caught with half stamina or fewer escape options are the primary targets.
Upcoming Killers and Visual Redesigns
Teaser footage and community showcases confirmed several other roster details:
- The Puppet (The Savior): Confirmed for the alpha release, sporting a massive in-game model briefly shown in teaser frames.
- The Revenant: A detailed remodel of the Springtrap-inspired killer designed for release.
- Excluded Content: Creator discussions noted certain community-requested variants, such as Toy Chica, will not be featured in the game.
Health States, Revives, and Win Conditions
GRIMWORKS avoids instant player elimination by incorporating a multi-tier health and knockdown system to keep lobbies populated longer.
Survivors start with 100 base HP. Upon taking critical damage, a player enters a downed state on the floor. Teammates can perform an interact revive that takes approximately five seconds to complete. Revived players stand back up in an "injured" state with half health.
Match outcomes in standard 9-player servers (1 Attraction vs. 8 Night Guards) depend on total casualty counts:
- Night Guard Victory: Five or more survivors remain alive at the end of the round.
- Draw / Tie: Exactly four survivors are killed and four survive.
- Attraction Victory: The killer wipes out the majority of survivors, achieving total victory if all players are eliminated across both health states.
Frequently Asked Questions
What platform is GRIMWORKS on?
GRIMWORKS is developed exclusively for the Roblox platform by creator puliltz.
How many players can play in a single GRIMWORKS match?
Official game data lists 9 players per server, supporting an asymmetrical match format of 1 Attraction killer against up to 8 Night Guard survivors.
Can survivors revive teammates in GRIMWORKS?
Yes. Downed survivors can be revived by a teammate in roughly five seconds, returning to the match at half health in an injured state.
What happens when the power cuts out during a round?
When the lights go out around 3:00 AM, the match countdown timer pauses. Survivors must search the map for components and complete repair mini-games at generators to restore power and resume the clock.











